![]() It was an opportunity for a stealthy approach, but devolved into crouch-walking past guards in plain sight to start a shootout from the backdoor. The next was an assault on a fortified warehouse, and four of us had to loot it for all its worth. The target himself is a bullet sponge who I chased into a nearby apartment complex before wearing him down and getting the kill - standard shooter stuff. Of course, it’s heavily guarded and it turns into a shootout. My first mission started on a Miami-esque beachfront where my team of four had to eliminate a gang leader who’s posted up in a restaurant. The game’s shallow mission design leaves much to be desired, and its foundational aspects - gunplay, encounters, and stealth - aren’t impressive enough to carry the weight. After playing through five separate missions in the “Urban Legends” mode, I came away finding it tough to conjure up enthusiasm for the “organized crime” shooter. I was able to get hands on with a little over an hour of Crime Boss, the four-player co-op first-person shooter that flexes its cast of Hollywood stars from yesteryear. But adapting to the situation, and making the best of a mess, is what gives games like Grand Theft Auto Online or Payday 2 their emergent thrills - especially when you’re able to secure the bag.Ĭrime Boss: Rockay City from upstart developer Ingame Studios tries to emulate those moments with the vibe of a ’90s action flick, but the game itself is an example of an operation going south with little hope coming out of the other end with the bag. ![]() No matter how carefully you draw it up on the board, once an operation starts playing out, you can count on it going south.
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